![]() ![]() Torpedoes are valuable on battles with many starships. Before leaving cover, wait for the enemy to come within 3 hexes of your starship's max movement so you can pounce on them with your starships and your fighters in the same turn. Use asteroids and planets to hide while you dispatch Fighters. Keep your enemies from taking the first strike. The AI is poor at avoiding them.īe patient. Shields - upgrade this three levels behind Armorįighters - keep this at Level 1, except for the flagship, which could find Level 2 useful. One engine upgrade allows for a total of 2 to 3 additions to Armor or Cannons.Īrmor - upgrade this one level behind Cannons. See "Notes" for Lasers.Įngines - leveled up as necessary to get 6 or 7 mobility, with 5 as minimum. Your starships should be mobile with explosive damage potential.Ĭannons - main weapon. Xeno Materials and Ion Energy are less valuable in the early game, but Level 1 on each is fine. Sell Energy and even your starship modules if it's what it takes to get the last Wonder.Īt least one point in Ion Drive is the technology you need for the game. When working on the last one or two Wonders, sell all your Science and Food for Metals. Deny enemy access to your backyard planets by owning the outer planets.Ĭheck the strength of the enemy fleet before declaring war with any civilization. If you find yourself in a corner of the map, try to fence in an area for yourself. Get at least 3 influence on high resource yield planets. When you have four starships, get Torpedoes (Level 1) on all your starships. Aim to add one starship at least every other voyage. See "Starship upgrades" section.Īdd starships with Fighters (Level 1), Cannons (Level 2) and Engines as needed to get 6 to 7 mobility. Around 200 HP on the flagship allows it to survive one shot. Fighters (Level 2) or Stealth (Level 1) are valuable on missions where you play only with your flagship. Try to end your turns on valuable planets that other leaders are likely to contest you with. Mobility of 5 is the lowest speed that allows first strike. Fighters (Level 1), Cannons (Level 1), and Engines (Level 2) are recommended on your first starships. You can also get any Wonders they build just by attacking them. Seven wonders is easy to get, because AIs do not rush them. In my experience, a Wonder victory is the easiest. As with Civilization, a good start snowballs to a great game. The doubled resource rewards from Purity gets you an early start. Hutama's +1 influence translates to turns saved. Note that I have added Glacial Map and updated Tiny Islands per this page.In my experience, the best leader is Hutama and the best affinity is Purity. Aside from maps, they are unlocked by completing missions in Starships. Note that these are all 'loadout' options when starting a game, and the new maps appear under Advanced Worlds. What Starships can unlock in Beyond Earth. *Note that the hybrid affinities are listed requiring 3 points in the second affinity, but some sources suggest it has to be 4 Mission - The Arena: Battle without shields. Unlocked by completing the Quest "GIFTS FROM HOME." Unlocked by completing the Quest "FOUND AN OUTPOST."Ĭargo transports. Mission - New Jerusalem: Protect the religious refugees. Starship repair costs are reduced by 50% and receive doubled resources Starship repair costs are reduced by 50% and start the game with one Hybrid Affinity - Harmony/Supremacy: Your Resources from completing missions and start the game with one random Hybrid Affinity - Purity/Supremacy: Receive doubled Resources from completing missions and your starship repair costs are Hybrid Affinity - Purity/Harmony: Receive doubled ![]() Random Wonder already built and receive doubled resources from Hybrid Affinity - Supremacy/Purity: Start the game with one Wonder already built and your starship repair costs are reduced by Hybrid Affinity - Supremacy/Harmony: Start the game with one random Of each main affinity and 3 of a second affinity to unlock the HybridĪffinity groups (do not need to win, unlocked immediately) Hybrid Affinity Unlocks* You need to reach Rank 7 Planet Type - Observatory: Open Communications with all AI leaders (Unlocked by Contact Victory) Planet Type - Earth: +10% Metal (Unlocked by Supremacy victory) Planet Type - Xanadu: +10% Science (Unlocked by Purity victory) ![]() Planet Type - Nirvana: +5% Crew Morale (Unlocked by Harmony victory) Planet Type Unlocks Winning a game of Civ:BE with each ending will unlock each of these. Purity/Harmony and Harmony/Purity) have no functional differences. Note that the hybrid affinities are strictly better than their regular alternatives, and two hybrid pairs (e.g. What Beyond Earth can unlock in Starships. ![]()
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